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It will not process the text input when the text box is not shown in the battle. Fixed the way that can temporarily stop attack and skill actions with an enemy when the text box is activated in the battle. Added some style codes such as a text shadow and an outline into the text box.
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Fixed the bug that does not change the variable ID.Ģ016.10.17 (v1.1.4) - Fixed the frame works of input dialog in battle.Ģ016.10.18 (v1.1.5) - Fixed an issue that battler's movement is too fast.Ģ016.10.29 (v1.1.6) - Added the function that allows you to specify the maximum number of character for an input field.Ģ016.11.13 (v1.1.61) - Fixed the issue that is directly calling the requestUpdate function of SceneManager (If this function is called multiple times, It will may happen a fast speed problem.) Fixed the bug that does not change the background color. = means equal (note that you need two or three =symbols)Ģ016.08.09 (v1.0.1) - Added Background Color.Ģ016.08.10 (v1.0.1A) - Added ID Variables.Ģ016.08.10 (v1.1.0) - Fixed Window_DialogHelp class into the plugin.Ģ016.08.16 (v1.1.1) - Added the direction property setting the direction of content flow.Ģ016.08.16 (v1.1.1A) - Fixed a whitespace bug.Ģ016.10.14 (v1.1.2) - Fixed the issue that is not working in Battle. In case of that, This expression may evaluate to false, so it is common that the result text must change as the lowercase letters by calling the toLowerCase() function looks like this. In this result text, it may contain the uppercase letters. You can do some question to a player and then the player can answer their own and you can use comparison operators to compare the result text as follows. : :var child_process = require('child_process') : : console.warn('This platform is not Nwjs') ◆Show Choices:Yes, No (Window, Right, #1, #2)
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: :It will execute that url to the native browsers. : :You are entered the string called \c\v\c ◆Plugin Command:InputDialog text Please enter the web site ◆Plugin Command:InputDialog backgroundColor rgba(255, 255, 255, 0.7)